Prison Break

Take charge in Prison Break! Build a secure facility, manage staff, upgrade your warden, and battle prisoners during intense daily breakout attempts.

Game Overview

Prison Break is a management simulation game blended with action, where you must both build a secure prison and directly confront prisoners attempting to escape. Daytime is for expanding the facility, hiring staff, and upgrading security systems. When the day ends, the breakout begins, and you must step into the role of the warden to defend the prison. Can your prison hold all the inmates for 10 days? Start building and find out!

Gameplay

Your goal in Prison Break is to manage the prison effectively and prevent any inmates from escaping. Daytime is when you prepare for the next breakout attempt. During this time, your tasks include expanding the detention area, building more cells, installing cameras, hiring guards, and upgrading the warden's abilities. A well-prepared prison makes it easier to handle the situation when inmates start trying to break out.

Confronting Prisoners at Night

At the end of each day, prisoners in Prison Break will attempt to escape their cells. You then take direct control of the chief warden to stop the breakout. Move around the prison, locate escaping inmates, and fight to return them to their cells. A key feature is that your character fires automatically, allowing you to focus on movement, positioning, and dealing with the escapees.

Increasingly Tough Prisoners

As you progress further in Prison Break, you will encounter various types of prisoners. They differ in size, strength, combat ability, and behavior, making every breakout attempt unpredictable.

More powerful bosses will appear in later stages. They create tougher battles that require thorough advance preparation. Upgrading the warden and reinforcing the prison are effective ways to improve your chances of overcoming these encounters.

Game Controls

  • WASD: Move character.
  • Arrow keys: Move.
  • Hold left mouse button + drag: Control movement direction.
  • Attack: Character fires automatically.
  • Interact: Stand near the activity or structure requiring interaction.

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